![]() ![]() If the hall becomes impassable due to too many dorf butts, then their pathfinding will begin looking for alternate paths. It's more than enough room for a fort, but saves fps. Nice open spaces.Ĭluster the workshops next to each other, like the butcher next to the tanner next to the leather working shop.Īlso, use the smallest embark possible. You have population cap, but consider conquering another site and use it to store for instance children there till they grow up.Īlso the layout need to look more than a mall than a maze. Turn stones into crafts and sell them, or just sell stone straight to the caravan. Just create roughly what you need, like don't chop down 100 trees if you need ten, because all the extra logs slows it down I think.Ĭut gems and encrust stuff with them so they don't lie around. Items need to be as valuable and few as possible. ![]() Trade away all items not needed or wanted. IDK about the numbers, but it worked for me to optimize the fort.īuild some atom smashers and destroy all unneeded things, also random animal corpses outside. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Updates and releases will still be posted, as will the questions thread for those needing help. Please note, the subreddit is currently closed to new user submissions, as part of the ongoing Reddit fiasco. ![]() Want to start playing? Read this sidebar! ![]()
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