![]() ![]() Instead use the Xojo setting in the iOS Build Settings to select the type of device you want the iOS Simulator to simulate. You’ll also see a Devices menu there to change the iOS device being simulated, but do not use that to change the simulator device! That will restart the iOS Simulator without your app. There are other useful commands in the hardware menu, including commands to rotate the device and simulator other behaviors. You can bring it up manually by typing Command-K or going to Hardward->Keyboard->Toggle Software Keyboard. Since your Mac has a keyboard, typing in fields does not automatically bring up the iOS keyboard. To scroll or swipe, click and move the mouse with the button held down. Within the iOS Simulator, you can use the mouse as a substitute for the touches you would do on an actual device. ![]() Apps run this way are run in “debug mode” so you can set break points, look at variables and interact with the debugger just as you can with desktop or web apps. This builds your app and launches it in the iOS Simulator. Starting the iOS Simulator is rather easy: simply press the big Run button on the toolbar of your iOS project. After accepting the agreement, you can quit it since you won’t need it to be running in order to launch the iOS Simulator. You’ll then have to run it once to accept its license agreement. Since the iOS Simulator is part of the Xcode installation, you’ll have to download Xcode from the Mac App Store and install it. Here are some tips to help you out.īefore running your apps in Xojo, you’ll need to install the iOS Simulator. app application file.The iOS Simulator is an OS X app from Apple that can be used to test your iOS apps on OS X. app file can be used for installation on simulators in the studioĬlick 'import' from the application manager and select the. Right-click the application under Products and select Show in Finder This.When the build ends successfully, the output file (.app) can be taken from the Products folder (2).Build your application, from the Product menu click Build (1).Select a simulator from the devices list (3).Under Architectures, select No in Build Active Architectures Only (2).Open the project settings (1), by clicking the root file in the Project Files left pane. ![]() To build your applications for simulators: This means 'regular' application files won't work on simulators. IOS simulators running on your Mac run on a different architecture than physical devices. Simulator applications Building applications A progress bar will be displayed while the shutdown is in progress. To use a different simulator, the current simulator must be deleted first from the Device Manager.ĭeleting a simulator from the Device Manager will shut it down.Only a single simulator can be on 'Device manager' at a time. The Add Device dialog won't allow adding more simulators if there already is a simulator added.Next boots should take about 1 minute, depending on your Mac's specifications. The first time a simulator is booted, boot might take up to 10 minutes, because it needs to be set up. The simulator will be booted immediately. The supported simulators will be listed in the Simulator box (marked in the following image). ![]() Open the Add Device dialog and select iOS device.If there are simulators with lower versions installed, they will not appear in the Studio. Currently, only iOS 10+ is supported by the studio. ![]()
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